EarthSnset-F  An experiment with manually compositing renders to simulate depth of field Collision F  Experiments with combinding 2D and 3D elements into a single composition EyeRigTutorial  Tutorial showcasing a technique I invented for one of my roommate's character models Energy Plot Render-F  Structural art made for Alpha Colony during my time with Dreamquest Games
Mechtron-F  Character art made for Alpha Colony during my time with Dreamquest Games SignPost-1  Environmental art made for Alpha Colony during my time with Dreamquest Games 5ac21194a1d3fc20795b64abac5103aa  A real-time in-engine view of my first mesh created with a proper Base-mesh -> High-poly -> Low-poly workflow 3ed5f8b001dfd043049b0148d6bbf62a  High-poly mesh
5b9b6ad0a65c97d13ef66c1bdf637e9b  Low-poly mesh 6d5a7503eb79995c5bda288a40c19105  Tesselated base-mesh bed37efd3b9b8326ade51e72e8e22566  Additional views of the fully textured and normal mapped low-poly mesh c933aeaf43d33c47cf4f35674d2bd23b  Additional views of the fully textured and normal mapped low-poly mesh
3461bad52b762f61802092d7a5292e74  An unfinished basemesh from my Advanced 3D Modeling course AotN-info  My first attempt at creating a low-poly character model that could be animated cleanly without imploding joints.  (Texture map: 256x256) BPD-3  Experimenting with high-poly organic modeling in ZBrush BPD-4  Experimenting with high-poly organic modeling in ZBrush
BenjaminBoozer Project2 BenjaminBoozer Project2Remix