mpc-hc64 2012-05-14 11-21-30-69  Screenshots from "Heavy Insertion" a game created as part of a team project during my Winter quarter 2011 at RIT developed from an earlier project of mine (https://github.com/Rabenvald/Heavy-Insertion) mpc-hc64 2012-05-14 11-22-52-06  Everything in "Heavy Insertion" was designed to be simulated as realistically as possible.  Everything, the hover tanks, the projectiles, the terrain, the damage system and even the debris left over from the explosions are to scale and governed by the laws of physics.  This made for incredibly interesting behaviors in game but greatly increased the complexity of both network synchronization and artificial intelligence. mpc-hc64 2012-05-14 11-23-03-56  Everything in "Heavy Insertion" was designed to be simulated as realistically as possible.  Everything, the hover tanks, the projectiles, the terrain, the damage system and even the debris left over from the explosions are to scale and governed by the laws of physics.  This made for incredibly interesting behaviors in game but greatly increased the complexity of both network synchronization and artificial intelligence. mpc-hc64 2012-05-14 11-23-48-59  Everything in "Heavy Insertion" was designed to be simulated as realistically as possible.  Everything, the hover tanks, the projectiles, the terrain, the damage system and even the debris left over from the explosions are to scale and governed by the laws of physics.  This made for incredibly interesting behaviors in game but greatly increased the complexity of both network synchronization and artificial intelligence.
mpc-hc64 2012-05-14 11-23-15-40  Screenshots from "Heavy Insertion" a game created as part of a team project during my Winter quarter 2011 at RIT developed from an earlier project of mine (https://github.com/Rabenvald/Heavy-Insertion) mpc-hc64 2012-05-14 11-24-53-38  Screenshots from "Heavy Insertion" a game created as part of a team project during my Winter quarter 2011 at RIT developed from an earlier project of mine (https://github.com/Rabenvald/Heavy-Insertion) mpc-hc64 2012-05-14 11-28-46-67  Screenshots from "Heavy Insertion" a game created as part of a team project during my Winter quarter 2011 at RIT developed from an earlier project of mine (https://github.com/Rabenvald/Heavy-Insertion) mpc-hc64 2012-05-14 11-29-12-44  Screenshots from "Heavy Insertion" a game created as part of a team project during my Winter quarter 2011 at RIT developed from an earlier project of mine (https://github.com/Rabenvald/Heavy-Insertion)
mpc-hc64 2012-05-14 11-31-11-33  Screenshots from "Heavy Insertion" a game created as part of a team project during my Winter quarter 2011 at RIT developed from an earlier project of mine (https://github.com/Rabenvald/Heavy-Insertion) mpc-hc64 2012-05-14 11-31-01-69  Screenshots from "Heavy Insertion" a game created as part of a team project during my Winter quarter 2011 at RIT developed from an earlier project of mine (https://github.com/Rabenvald/Heavy-Insertion) mpc-hc64 2012-05-14 11-31-03-49  Screenshots from "Heavy Insertion" a game created as part of a team project during my Winter quarter 2011 at RIT developed from an earlier project of mine (https://github.com/Rabenvald/Heavy-Insertion) mpc-hc64 2012-05-14 11-33-24-40  Screenshots from "Heavy Insertion" a game created as part of a team project during my Winter quarter 2011 at RIT developed from an earlier project of mine (https://github.com/Rabenvald/Heavy-Insertion)
mpc-hc64 2012-05-14 11-35-04-16  Screenshots from "Heavy Insertion" a game created as part of a team project during my Winter quarter 2011 at RIT developed from an earlier project of mine (https://github.com/Rabenvald/Heavy-Insertion) mpc-hc64 2012-05-14 11-35-13-73  Screenshots from "Heavy Insertion" a game created as part of a team project during my Winter quarter 2011 at RIT developed from an earlier project of mine (https://github.com/Rabenvald/Heavy-Insertion) mpc-hc64 2012-05-14 11-18-20-29  AI path following in Heavy Insertion Unity 2012-05-14 11-47-38-67  AI path following in Heavy Insertion
Unity 2012-05-14 11-47-42-40  AI path following in Heavy Insertion Unity 2012-05-14 11-49-52-89  AI path following in Heavy Insertion Unity 2012-05-14 11-50-03-85  AI path following in Heavy Insertion Unity 2012-05-14 11-50-13-79  AI path following in Heavy Insertion
chrome 2012-05-14 11-06-14-37  Flocking with avoidance chrome 2012-05-14 11-08-32-31  Flocking with avoidance